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Everything posted by パヴェウ
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Version 1.0.0
1 download
Here is our first mod It still has a few errors about 4 but there are no dramatic erros I would be happy about feedback and kretik 😁 what hard he ic hood can be opened The inside color can be changed just like the outside color The mudguards vibrate and the exhaust It is not yet suitable for multiplayer but will follow soon -
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Version 1.0.0
4 downloads
Welcome Zielonka Merge Fields Fields- Fields are Remaked to Large Size. Farmlands- Changed to Larger and price 50% down. Borders- Removed, Now can use 100% map Bridge- Opened, behinde bridge one Forest property Animals- Edited Food type to All animals. Start Machinery- Changed to Medium Size. Used only Giant Assets!! Future - Be Different Tree types and Zones. -
Version BETA
9 downloads
This is a Torpedo 4506k tractor which is original from FS19 and has been converted for FS22 and I converted it to FS25. The tractor has 37 KW / 50 HP. The tractor holds 90 L of fuel. The tractor can go 30 km per hour. The tractor weighs 3.7 tons. The brand is Deutz for some reason it is not a Torpedo brand The tractor costs 17,000 Authors OnlyFarm Balkanac Gabrijel. Enjoy the fashion! -
Version 1.0.0
5 downloads
Claas Axion 800-870 - Price: 165,000$ - Power: 205 hp - 295 hp - Max speed: 50km/h Configuration: - Mirror in the cabin can be configured - Antenna can be configured - Warning signs can be configured - Grid in the rear window can be configured - GPS can be configured - Various color configurations - Stroboscopes can be added - Air Horn can be added - CCL dashboard (Fertilizer Spreaders visible) -
Version 1.20
11 downloads
Changes & Improvements Added Parade Ready design configuration to Case IH Quadtrac 715 Various minor visual adjustments on several models Fixed fence 06 gate trigger width Fixed possible nil error for fences Fixed visual jittering beneath large water planes Fixed volume of baler wrapping arm sound Fixed wheels rotation being displayed erratically for multiplayer clients if the server FPS is above 60FPS Reduced PTO RPM requirements for various harvester headers Updated John Deere 6M Series (95-125) engine configurations Vredo 1.1.0.0 Improved Polish translations Fixed wildlife feeding calculation Fixed Evers Agro Toric 48 animations being visible when lowered while folded -
Version 1.0.0
2 downloads
The John Deere 1750 is a 6 Row 30 inch planter with ME XP Row units, 3 bushel boxes, Fertilizer configs, row marker configs, gauge wheel and closing wheel configs, as well as ground drive seed metering with older 1750 Decals included. Made from scratch by OS Farms Price : 14.500€ Power required : 150cv Capacity : 635 - 1.485L Working Width : 6.7m -
Version 1.0.0
3 downloads
The John Deere 1760 is a 12 Row 30 inch Front fold planter with ME XP Row units, 3 bushel boxes, Fertilizer configs, gauge wheel and closing wheel configs, as well as ground drive seed metering. Made from scratch by OS Farms Price : 45.000€ Required power : 150hp Working Width : 6.7m Capacity : 1.262 - 3.161L -
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Version 1.0.0
6 downloads
A John Deere R4045 Sprayer/spreader with 120 Foot booms with Y drops configuration (60 foot work width), DN385 and DN356 Spinner boxes to go with it as well. Big thanks to AW modding for letting me use his nozzles and some parts from his version. Price : 450.000€ Power : 340hp Top speed : 56 km/h Capacity : 4.542 - 8.700L -
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Version 1.0.0
5 downloads
Sunflower 5035 Field cultivator and Sunflower 7232 pull behind rolling basket, both with a working width of 28 foot, thanks to TA modding for letting me use his rims/tires. Rest of the mods were made from scratch by OS Farms Price : 35.299€ Working Width : 8.5m Required power : 250hp -
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Version 1.0.0
2 downloads
I was able to negotiate the price down a bit. Configurations are free. TestRunner public 0.9.17 checked Shop category: Large tractors Price 233000 Engine selection 985 hp added Speed 53 km/h Standard selection EU or US Selection with or without warning signs Selection Rear fender width Selection Design Selection Logo Rear window Selection Stickers Color selection for main color, cab, frame, design stripes, seat design, seat, headliner, interior design, grille and rim color Increased repair interval -
Version 1.0.0
7 downloads
Wetterstein district for Farming Simulator 25 offers a cutthroat economy. 192 farmlands, 65 permanent production facilities (mining, refinery, fishing), 15 farms, and complex supply chains will challenge your management skills. Dedicated server optimized, RP-ready with an old town and events. The story It is said that the present-day streets and walls of Wetterstein were built upon the centuries-old foundations of the castle of the legendary Count of Wetterstein. Although the evidence has been lost over time, the legend lives on in the minds of the inhabitants. Today, it is up to you to lead this historic land to new glory and build your own empire in the Count's footsteps. The challenge Welcome to the Wetterstein district! This map isn't for getting rich quick – here, you'll have to work hard for your success. With an extreme focus on complex production chains and a realistic economic system, Wetterstein offers long-term motivation that is unparalleled in Farming Simulator 25. The values on the map are deliberately high: while the smallest farmland is inexpensive, functional production facilities cost an average of one million euros. The most expensive property is the biogas plant, valued at nearly 3.95 million euros. Here's what you can expect in the Wetterstein district: Challenging game world: 192 farmlands and 79 varied fields and meadows. Optimized team project: The map was created as a true team project and was optimized from the outset for smooth, high-performance operation on the dedicated server . 15 flexible courtyard areas: There are a total of 15 possible courtyard areas. 12 of them are already firmly planned – some with, some without buildings – exactly as the individual players in my game team wanted at the start. Plenty of space for your own ideas: Numerous vacant plots of land (e.g. FL 39, 48, 67, 112, 116, 117, 121, 126) are available to build your own farms, stables or placeable objects. Roleplay Ready & Lively AI: Meet local AI characters like Walter, Ben, Noah, Katie, and David at their usual spots. Accessible buildings (fire station, bank, police station) invite you to exciting RP sessions. Glowing event triggers on the map allow you to flexibly activate and deactivate playable scenarios (such as an accident scene). Unique entertainment: A dedicated broadcasting company with radio and television programs moderated by reporter Frank Zabel, as well as Ben's barn cinema in Kornfeldt, offer a unique atmosphere away from fieldwork (Tip: Set the playing time to 1!). Gigantic vertical integration & custom cycles: The map incorporates 65 permanently installed production facilities with a production depth of 204 production branches. To maximize realism, these buildings cannot simply be demolished or sold (exception: the biogas plant and sawmill, as these count directly as farmyard areas). Thanks to the three overview graphics, you always keep track of the extremely deep chains: (See images) Mining & Heavy Industry: Prospect for precious stones, iron ore, gold, limestone, coal, and salt in your own mines. Process the raw materials into iron and gold bars in the hot foundry, which you then use to manufacture essential tools (pickaxes, hammers, scythes) at the toolmaker's or fine jewelry for the jewelry exchange at the jeweler's. Maritime Economy & Energy: Activate up to 12 different fishing grounds, take your fishing boat out and store your catch at one of the three fishing ports. Transport the methane extracted from crude oil production to the gas-fired power plant to generate electricity for EV charging stations, or process crude oil in the refinery into diesel, motor oil, and plastics. Agricultural, food, and farm supplies: Be completely self-sufficient! Produce your own seeds, herbicides, and solid and liquid fertilizers directly from your farm's produce. The map offers expanded supply chains for flour, your own cow and pig feed (Eilers Feed), crispbread, jam, and complete coffee production (greenhouse, roastery, coffee grinder). Brewmasters and distillers are also waiting for hops, malt, and yeast for beer and spirits. Vehicle Components & Muesli: Go into the big leagues! Produce rubber tires, manufacture fabric car seats, cast iron ore car parts, and produce highly complex circuit boards from gold and plastic to supply valuable spare parts for the Baumgartner car dealership. Meanwhile, the muesli bottling plant supplies the region with the finest organic muesli. A variety of sales outlets: You can sell your produced goods at lovingly designed stations:Target audience: Supply the "Kornfeldtspatzen" daycare center, the "Lernoase" community school, the local hospital, or the "House of Beautiful Women" with food, tools, and hygiene products. Gastronomy & Trade: Sell your goods in the pizzeria, in the "Central Cafe", in the restaurant "Zum Bürgermeister", in the supermarket, in Willy's boat restaurant, in the village pub or at the farmers' markets. Logistics & Export: Use two inland vessels (Kornfeldt & Kahlschlag), the timber export port, the main trading company or load goods at the large grain silo onto the train that comes from the district of Almsingen and goes to the district of Leema. Important technical notes & mod recommendations: Known log entry: The warning "Warning: PedestrianSystem system supports up to 64 static positions..." appears in the log . Since the limit in Farming Simulator 25 is restricted to 64 AI characters by default, but I've populated the map with more characters for a more vibrant cityscape, this entry is generated. It has absolutely no impact on gameplay or performance! Thanks to the community: The four generators built on the map (at FL 111) help you to mitigate the maintenance costs of the permanently installed buildings from the very beginning. Expandable Shopping Center: The Kornfeldt Shopping Center is included as a separate mod. You can easily add your own new products to the associated XML file unloadTrigger, without ever having to start a new game!palletTriggerbaleTrigger -
Version 1.0.0
6 downloads
Automatic hall lighting This mod automatically controls the lighting in suitable halls. When it gets dark in the evening, appropriate manual hall lights are switched on. When it gets light again in the morning, or when the time advances after sleeping, the lights are switched off again shortly afterwards. After a time jump, for example due to sleeping, the lights adjust to the current time of day with a short delay. Similarly, immediately after loading a saved game, there may be a brief delay before the lighting switches on or off according to the current ambient light conditions.