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FsPortal

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Everything posted by FsPortal

  1. Version 1.0.0

    8 downloads

    The Farming Innovations - Speed Sync Module allows the vehicle operator to synchronise their speed with the closest moving vehicle within a 25 meter / 82 foot radius. While the vehicles speed is synchronised tasks such as unloading of a harvester while in motion are simplified by adjusting the speed as required, even on large hills or when connected to performance reduced equipment. The option to also copy the speed of the closest vehicle in range directly to the your cruise control is also available. Hotkeys: - Sync Cruise Control: Left Shift + 3 - Sync Vehicle Speed: Left Shift + 4 General Settings: Mod settings can be accessed via the in game menu, these settings will be saved for all games including multiplayer. Note: It is possible to connect to a vehicle before it starts moving however the connection will be lost once the synced vehicle stops for the users safety.
  2. Version 1.0.0

    7 downloads

    Enables the tipping of goods, such as sugar beet, on active harvest mission fields and on active stone collection mission fields.
  3. We're currently finalizing the next patch for Farming Simulator 25 - version number 1.5. You can expect it to be released soon for all platforms. We're currently aiming for a release next week. But to give you a little more information before the weekend, here are some details about the patch, as well as an explanation of how patches are made, in case you want to know. Stay tuned, we'll update you as soon as the patch is released! What will Patch 1.5 include? Just a short outlook... One of the most requested features is a performance mode on consoles to increase framerate and fix crashes under certain circumstances. Both of these things will be addressed in 1.5, among other things. Increased performance on PS5 Pro by default. Increased performance via optional performance mode on PS5 and Xbox Series X. General improvements, bug fixes, crash fixes, and more on all systems. More details in the upcoming changelog alongside 1.5! How are patches created? Some info on the process... From the outside, creating a patch probably looks like a simple thing: You tell us what's wrong, we fix it, and upload it somewhere for you to download. In reality, there are several steps, many factors, dependencies, and rules that we have to take into account. This is how it usually works: Identifying Issues: We gather bug reports, feedback, and other data to identify what needs fixing or improving. Planning: Goals for the patch are defined and priorities set. What fixes are the most crucial? How complex are they and how many resources are needed? What is possible in a timely-manner? Which dependencies need to be kept in mind? Development: Programmers create fixes and improvements, and sometimes new functionalities if required. This includes testing individual changes locally to ensure they generally work as intended before they enter a broader testing phase. Internal Testing: The patch undergoes quality assurance (QA) testing to identify bugs, compatibility issues, or unintended side effects. Iterative fixes & testing: Things not working or colliding with other changes get back into the development phase so they can be adjusted. The puzzle pieces must fit. They get tested again. Platform-specific adjustments: Since PC and console platforms differ in architecture, controls, and requirements, the patch is adjusted for each platform. Each version of the game is its own entity requiring attention. Certification: Console patches must pass platform-holder (e.g., Sony, Microsoft) certification. This process checks for technical compliance with platform guidelines. Approval: Once certification is passed, the patch is approved for release. Only at this phase, we can discuss a potential release date, as certification times can vary, and we need to release the patch simultaneously for all platforms to guarantee multiplayer functionality. Release: The patch is deployed to the respective platforms via digital distribution systems (e.g., Steam, PlayStation Store) and the rollout can take a couple of hours across regions until the download is available for everyone. Post-Release Monitoring: We monitor player feedback and start the process again for the following patch. FAQ Having more questions? Why aren’t patches coming quicker? As described above, the process of patch creation takes time, as there are many variables and dependencies - internally and externally. As software development, especially for a variety of systems, is complex, it takes some time. Why don’t you name specific release-dates? We don’t talk about specific release-dates because they might not be held due to unforeseen occurrences and external processes, e.g. certification on platforms etc. We don’t like to name a date we can’t guarantee. The farther away from release, the more uncertain any prediction would be. Why haven’t I received a reply to my bug report? Don’t worry, your bug report is important and was received! Answering every single report is not possible, especially since you will not be the only one to report a specific problem. That doesn’t mean your report is in vain - it’s the opposite: receiving multiple reports on a issue sends us the signal that it must be important to fix. Our dedicated support team will answer individual issues, e.g. key activation difficulties, and take care of your specific needs. When it comes to bug reports, the support team is dedicated to work efficient with the goal of helping our programmers to create fixes. Meaning: they will use their resources for collecting, categorizing, prioritizing and internally reporting and discussing what you report instead of creating individual responses. The patch did not fix X for me. Please note that certain issues may arise due to specific conditions, e.g. installation of mods, corrupted save games, individual hardware configurations etc. The game is stuttering after installing the patch. After installation of a new patch, shaders need to be recompiled. This can take a few minutes and will solve itself after a bit of playing or simply waiting after starting up the game. How do I report bugs? You can report bugs via our Bug Tracker. This way, we can collect, prioritize, and plan what the next patch needs to address. Much explain, but patch when? Patch very soon! More patches after - promise!
  4. Changelog for Patch 1.4 Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled. Improvements & Changes Major improvements towards game stability Improved performance for various foliage types Various improvements for Field AI workers Various improvements for Go-To AI workers Various localization fixes and improvements Various visual adjustments on several machines Improved advanced graphic settings menu Improved check to fill water trailers on smaller water sources Improved forestry mulchers removing stumps Improved guidance steering line visualization Improved wave simulation on rice fields Fixes and changes Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal Disabled poplar being destructed when driving over it Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients Fixed beetroots displayed on belt systems Fixed clipDistance mismatch on the large windmill Fixed color selection on geringhoff headers Fixed cut ravaged trees (created by twister) not being saved properly Fixed deletion of weeds with dynamic husbandries Fixed effect particles being displayed too dark in certain scenarios Fixed guidance steering working width on Agrio Dino II Fixed landscaping delay Fixed mission "deadwood" trees being sometimes outside the map border Fixed mission "planting soybeans" spawning with incompatible machinery Fixed missions for fieldwork not progressing in some cases Fixed mod filter for crossplay refreshing in the mods overview Fixed terrain paint brush not having option to switch to round shape Fixed texture flickering issue on the sunflower silo Fixed various placeables with configurable solar panels not having an income Fixed various weeders wheels destroying crops Fixed winch sync with more than 3 trees attached Increased fill speed from the larger water tank Increased height of sawmill unloading triggers to support higher trailers Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area Removed limestation pipe collision to support higher trailers Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range New additions: Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables JD wheel weight support to Groundking & TM1000 wheels Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much Visible checkmark to downloaded mods in the mods overview Modding Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables Additional note for console players We are continuing to work on further console related issues to improve stability and performance. You may expect additional patches and game updates in the coming time.
  5. Changelog for Patch 1.3 Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled. Improvements & Changes Fixed attacher position on Wifo HMZ 340/3000 Fixed brushing horses in multiplayer Fixed bug preventing to pet the dog Fixed configurations of Elmers Super 7 Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch Fixed direct seeding after mulching or hail damage Fixed discharging of Lizard MKS 32 Fixed effect of MKB-4TR in multiplayer Fixed fertilizing function of Novag T-Force Fixed footstep sounds on building collisions Fixed game freezing when using the Brielmaier windrower Fixed headers flying away from header trailers when placed from the wrong side Fixed Ignition lock issues with automatic motor start setting Fixed ignition lock not turning displays on in the ignition only state Fixed issues with fences blocking clients from joining multiplayer games Fixed issues with a few UI elements on non 16:9 aspect ratio displays Fixed MacDon FD250 spawning in the ground Fixed memory leak when plowing during Steering Assist calculation Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available Fixed mirror reflections being too bright Fixed mirror reflections displaying the environment texture enlarged Fixed missing bonus on selling machines directly at the shop Fixed missing foilwrap on cotton round bales Fixed missing info in landscaping while out of money Fixed mission "balewraping" sometimes spawning outside the actual field Fixed mission "tree transport" showing and spawning incorrect machinery preview in multiplayer Fixed mission progress display incorrectly showing missions from other farms Fixed mission time not being displayed in multiplayer Fixed modhub search within the category view Fixed money being charged when selecting a fence without placing it Fixed multiplayer rejoin issue with AI worker Fixed not spawning at the farm's owned farmhouse Fixed placeables position/rotation not being accurate on clients Fixed rice field flooding sync in multiplayer for clients Fixed screenshots not capturing while in menu Fixed sound not playing when filling the dog bowl Fixed spreading function of Bredal SG2000 on unowned farmland Fixed stone contracts respawning on the same field Fixed support for some Xbox Controller revisions Fixed tire tracks not being removed when covering a silage silo Fixed unloading of unfinished bales Fixed used market vehicles loading without wheels Fixed used market vehicles using invalid configurations Fixed water costs with the old windmill pump, it's free now Fixed flickering of the screen on some GPUs in some situations Reduced RAM and VRAM usage Fixed support for Xbox wireless controller on MacOS Fixed sharpness setting with FSR3 Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs Fixed shader compilation stutter when switching graphics settings without restarting Improved AI field worker on large fields Improved AI field worker waiting for trailer driver on corner cuts Improved AI field worker with various tractors / tools Improved AI Go-To worker in various locations and situations Improved bale textures Improved field course line colors in color blind mode Improved fillPlane visuals Improved line selection with steering assist on headlands Improved near and distance texture rendering for several crops Increased harvest rate of peas Increased harvest rate of poplar Increased profitability of ravaged trees Increased seeding rate for canola Reduced purchase price of the Anderson MERGEPRO 915 Reduced tree transport contract profitability Hutan Pantai adjusted clipDistances of various objects disabled the Go-To AI to utilize the Highway temporarily prevent Go-To AI driving through the concrete channel in the map center fixed fence without collision in the city fixed invisible rock near the temple fixed traffic coming through the wrong one way direction fixed various rocks without collision fixed various other smaller issues around the map removed main roads from buyable farmlands Zielonka adjusted clipDistances of various objects fixed terrain clipping above the roads in various places fixed various other smaller issues around the map Riverbend Springs added collisions to various props and smaller objects adjusted tree transport mission location fixed Go-To AI driving into building at sunflower farm fixed various other smaller issues around the map improved distance rendering of various objects / buildings improved traffic splines on multiple roads improved transitions in various spots to outside scenery improved winter visuals prevented swimming under the restaurant boat removed main roads from buyable farmlands Various stability improvements to prevent crashes Various technical adjustments to improve performance Various visual adjustments on several models Various text / translation adjustments New additions: Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X) Added support for CPUs without AVX2 support Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much Color picker has been added for configurations in the shop to use completely custom colors and materials Construction screen now displays required materials for constructable buildings Crops in separate section in prices overview Front guard configuration for Pitts Trailers LT40-8L KUHN TWINE & NETWRAP are now available as branded consumables Lizard conveyor belt to pickup bulk material from ground Optional input action to toggle the steering assist lines Placeable lime station Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent Sugarbeet harvesters can now also be used for beet root Various decorational objects have been added to the placeable menu Modding Added custom shop offset support per config Added incomePerHour configuration for simplePlaceable Added log feedback on incorrectly registrated dependencies Added SeedTreater vehicle specialization Added various checks to avoid runtime errors and display a log message instead Fixed modded placeableVehicles crashing the game Fixed referencing custom wheel xml's Improved documentation for engine script binding Fixed "New Mod from Game" feature in GIANTS Editor for maps Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version
  6. Version 1.0.0

    779 downloads

    I am giving you a pack of Ursus cars for farming simulator 2022 with models from Ursus 1234 to Ursus 1734. Ursus model made by Karas. The mod consists of 2 tractors that can be found in the medium tractors category. There are Ursus models from 1234/Bison412 to even 1734/Bison418. Ursus cars have an animated camera when changing gears and large-scale interactive control. -Mod author: ZlotowkaScammer -Mod weight: 85.14 MB -MultiPlayer: Working. -Errors: When it comes to errors, I haven't encountered any, but if you encounter any, please write in the comments. -Sounds: Very refined, especially good to listen to in the cabin. -Passenger: Unfortunately, he doesn't have one. -Specular/vmask: Has. Mod Has: -9 Configurations for both Tractors. -5 Color configurations for both Tractors. -Registrations on the back. -Animated Camera when changing gears. When it comes to Tractor Configurations, they are as follows: --Model 1234-- -Engine Configuration: 1234/Bison 412. -Wheels Brand: Trelleborg/Michelin/BKT/Continental/Vredestein. -Wheel Settings: 520 Star/520 Full/520.80.R38/520.80.R38 (2). -Wheel Weights: Without/Wheel Weights. -Fenders Front: No Fenders/Plastic/Metal. -Cockpit: Original/Converted - Hitches: 0kg/Tuz2/Tuz/560kg/460kg/200kg. -Console: No/MP-Lift/Tur16B. - Gearbox: 3 Gears/4 Gears. --Model 1434-- -Engine Configuration: 1434/1434(2)/Bison 414/1634 90-99/1634 90-99(2)/Bison 90-99/1634 99-03/Bison 416 99-03/1734/Bison 418 -Wheels Brand: Trelleborg/Michelin/BKT/Continental/Vredestein. -Wheel Settings: 520.85R38/520.85R38 Full/520.85R38 2/520.85R38 2 Full/520.70R38/520.70R38 Full/Belshina/20.8.R38/20.8.R38 Full. -Wheel Weights: Without/Wheel Weights. -Fenders Front: No Fenders/Plastic/Metal. -Cockpit: Original/Converted -Muffler: Regular/Through/Acid. - Hitches: 0kg/Tuz2/Tuz/560kg/460kg/200kg/550kg/90kg/270kg/450kg/540kg/720kg/900kg/1170kg. -Console: No/MP-Lift/Tur16B. - Gearbox: 3 Gears/4 Gears. And the Color Configurations for both Tractors are: -Basic Color. -Roof -Mudguards -Weights -Color of the rims Information about Tractors: -Ursus 1234: Horses: 119 HP, Gearbox: Manual + PowerShift, Fuel: 210 L, Speed: 40 km/h, Weight: 6.1 t. -Ursus 1434/1734: Horses: 136-170 HP, Gearbox: Manual + PowerShift, Fuel: 210 L, Speed: 40 km/h, Weight: 6.1 t.
  7. Version 1.0.0

    528 downloads

    I am giving you Ursus c-4011 because it was given away and children are selling it. Overall, the mod itself is good, there are some bugs but they don't disturb the game. Lua won't crash (probably). I recommend it to people who often print mods and need a model or something to add to the mod from this c-4011. Cool for parts. - Such errors mean there is a problem with the lights, but the rest is fine. -Mod Features: -18 Configurations. -Including as many as 15 color configurations. -The mod works on Multi Player compared to its predecessor (c330) -Mod Has Interactive Control. -And 1 Passenger When it comes to configurations, it has the following: -Cabin Configuration: Without/Can -Wheels Brand: Stolim-Olsztyn1/Stolim Olsztyn2/Barum -Wheel Settings: Stolim-1/2/3/4 -Mudflaps: Rear/Front/Together + 4 types for rear. - Handlebars: Black/Grey/Metal + each with black, cream and no center. -Seat: Metal/With cover + backrest for each -Weights on the Bracket: 1/2/3 on both sides -Additions: Triangle/Fender reinforcement/Rear lamp/Everything together -Subtitles: Without/C-4011/C-4011 II/Personal use -Assistant (Passenger) seat: yes/no -Charging: Alternator/Generator - License plates: Without/Both/Rear/Front -Fender box: yes/no -Cabin Elements (Can): No/Both/Split Windows/Rear Window -Pannant (Cabin): yes/no -Warning Light (Rooster): yes/no -Brake Fluid Reservoir: Round/Square -Wheel weights "rear": Without/Czech/Mounting/3-Screw/6-Screw And the Color configurations are: -Body Color -Cabin Color -Roof Color -Basic Color -Color of the rims -Mesh Color -Box Color (Rear Fender) -Cover Color (Seat) -Emblem Color (Mask Front) -Color of the Wheel Weights -Color of Bolt Wheel Weights -Color of Wheel Weights Center -Color of the Main Hub -Color of Hub End -Color of the Screw Hub JDL-JUM Greetings from Fart
  8. FsPortal

    Ursus C360

    Version 1.0.0

    286 downloads

    Price: €18,000 Power: 52 HP Category: Small tractors -New tractor model. -New wheel model. -New specular. -New normal map. -New cabin models + 3 new cabins. -New wheel and weight configurations added. -configurable front weight -Added IC panel (interactive control mod needed for this). -Added some new colors.
  9. Version 1.0.0

    44 downloads

    THE PACK CONTAINS 5 TYPES OF PLOWS PLN 3-35 Working width: 1.05 m, required tractor power: 80hp PLN 4-35 Working width: 1.4 m, required tractor power: 130hp PLN 5-35 Working width: 1.75 m, required tractor power: 165hp PLN 6-35 Working width: 2.05 m, required tractor power: 220hp PLN 8-35 Working width: 2.8 m, required tractor power: 300hp Envelope from FS 19,Original authors FantOm_98, dimaks, ANDREI1994, Ra$$el, vitjokrdinv987.
  10. FsPortal

    Ursus c330

    Version 1.0.0

    948 downloads

    Cena bazowa: 15500 $ Moc: 31,5 KM Prędkość maksymalna: 27 km/h Konfiguracje: - Opony - Obciążniki przednie - Kabina - Chlapacze - Przednie błotniki - Obciążniki kół - Kolorystyka (silnik, kolor maski i błotników, felg, przedniego grilla) - Naklejki (czarne, srebrne) - Interaktywne sterowanie ]]>
  11. Version 1.0.0

    9 downloads

    The Jeantil BR 104-30 agricultural trailer is equipped with 4 axles. It is part of Jeantil’s range of high-volume trailers, offering robust and versatile solutions for agricultural transport. This trailer can be used for various applications thanks to its high loading capacity, reinforced design, and stability during operation. Category: Trailers Price: from 150.000 to 156.500 $ Capacity: from 45.000 to 71.000 L
  12. Version 1.0.0

    7 downloads

    Robustness and reliability under the toughest operating conditions have made the ROLLANT the best-selling silage baler in the world. Reinforced rollers, intelligent chain lubrication and the optional MAXIMUM PRESSURE SYSTEM (MPSII) in the tailgate ensure that it stays that way. Year of production - 2021 up to today - Category: Roundbalers - Price: 35000 $ - Required power: 90 HP - Pickup working width: 2.1m - Max. working speed: 17 kph - Wheel configuration
  13. Version 1.0.0

    8 downloads

    The 627C corn header has superior capacity, offering great performance due to its 13.4 meter working area - Category: Corn Headers - Working width: 13.4m -Price: $84,000 -Working speed: 10 kph -It has an option with or without rear light
  14. FsPortal

    Piaggio Ape

    Version 1.0.0

    45 downloads

    Piaggio Ape: Category: Cars Price: 5500 $ Power: 10 - 175 hp Max. speed: 38-175 kph Added: - Interior Color Configurations - Body Color Configurations - Rim Color Configurations - 6 Horsepower options/speed - Beacon Option - Trailer Hitch Option - Many Thanks To GamingJoy for all of the help with making this mod
  15. Version 1.0.0

    9 downloads

    Fendt 700 Vario Series Fendt 700 Vario Gen6 Category: Medium Tractors Price: $162,000 Power: 150 - 246 hp Max. speed: 50 kph Configurations: - Base Color - Rim Color - Roof Color - Wheel weights - Line - Beacon Lights - Warning Signs - Cabin - Design Package - Roof Terminal - Frontloader Fendt 700 Vario Gen7 Category: Medium Tractors Price: $249,500 Power: 203 - 303 hp Max. speed: 50 kph Configurations: - Base Color - Rim Color - Warning Signs - Design Package
  16. Version 1.0.0

    15 downloads

    The most multi-functional loader This package contains: Loader: Avant 420 Build 2011: Price: 16.000$ Power: 22 hp Lifting capacity: 500kg Speed: 10 kph Loader: Avant 750 Build 2012: Price: 38.000$ Power: 50 hp Lifting capacity: 1400kg Speed: 27 kph Adapter Adapter - Skidsteer Price: 600$ Ball Hitch Price: 450$ 3 Point Hitch Adapter Price: 800$ Tools Pallet Fork Price: 800$ Big bag transporter Price: 700$ High Tip Bucket Price: 1.700$ Capacity: 600 L High Tip Bucket XL Price: 3.300$ Capacity: 1200 L Manure Fork Price: 600$ Capacity: 750 L Bale Handler Price: 850$ Square bale fork Price: 800$
  17. Version 1.0.0

    3 downloads

    Jacoby EUROtrac 2000 Working Width: 21 meters Capacity: 2200 liters Price: $14,500 Weight: 4365 lbs
  18. Version 1.0.0

    13 downloads

    This platform turns the Fendt GTA 380 into a transport vehicle. Price: $3,000 Weight: 770lbs Capacity: 1,100L
  19. Version 1.0.0

    13 downloads

    Price: 50.500 $ Capacity: 24.000 l - 39.000 l
  20. Version 1.0.0

    10 downloads

    Siloking TrailedLine 4.0 Premium 2218-22 Category: Forage Mixers Price: $ 45,000 Capacity: 22000 L
  21. Version 1.0.0

    11 downloads

    The FARMTECH EDK 650 trailer is a robust, high-quality single-axle trailer designed for a wide range of agricultural tasks. Its reliable construction and thoughtful design make it an ideal choice for transporting various materials such as crops, silage, wood, or construction materials. Price: 6000–9000 $ Category: Trailers Capacity: 4,000–8,000 l Wheel Configurations Color Configurations Animated Side Panels Tension belt works in all conditions
  22. Version 1.0.0

    11 downloads

    Price: 26.000 $ Capacity: 3.900 l Working width: 42 m Max. working speed: 18 kph
  23. Version 1.0.0

    34 downloads

    Price: 14000$ Max. working speed: 12.4 kph Required power: 85 hp Working width: 2.0m
  24. Version 1.0.0

    16 downloads

    The U624 chisel plough from the Polish company Rolmako was designed to improve soil structure by properly loosening the soil. It is equipped with 7 hydraulically secured feet and a double spike roller. By cultivating at maximum speed, the machine allows large volumes to be covered in less time. This subsoiler is therefore an ideal replacement for the traditional plough. Price: 14500 $ Max. working speed: 12 km/h Power requirement: 175 km Working width: 3.0 m *Configurations: -Beam with lights -Side shields *Setting of working depth (CTRL+Y) *Setting the height of the finishing rollers (mouse control) *Additional features: [ANIMATED HANDS - randomly moving] [ANIMATED SIDE SHIELDS - adjust to the ground]
  25. Version 1.0.0

    11 downloads

    Compact cultivation unit by Rolmako. Ideal for smaller farms. It is equipped with 13 SX-type tines *Tine depth control (mouse control) - Price: $7,100 - Working width: 3m - Working speed: 13 kph - Power requirement: 95 HP - Colour configuration
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