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Everything posted by パヴェウ
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Version 1.0.0
13 downloads
It is time to harvest potatoes and sugar beets. How nice would it be to do that with your familiar companies from your area. This is a Krampe tipper trailer from FS25. With texture from companies in the north-east of the Netherlands that drive with sugar beets and potatoes. "Beens Stadskanaal, van der Velde, Wever BV, Wigchers, Henk Wind". -3 design Configurations: Trailer Logo, Trailer Door Logo, Bumper Deco. -2 color Configurations : Full Rim Color and Full Trailer Color, both with appropriate colors for the texture "Beens Stadskanaal, van der Velde, Wever BV, Wigchers, Henk Wind". - more worklights. - FillType Categories "BULK" I have created 2 configurations to allow you to create your own logos. "YOUR_LOGO_HERE_01 and YOUR_LOGO_HERE_02". This is for the trailer and bumper. Use Paint.net or other paint program to create your logos. Textures "sks30_150Decals_diffuse" Is for the bumper, "YOUR_LOGO_HERE_01_diffuse and YOUR_LOGO_HERE_02_diffuse" is for the Trailer. Save them as "DDS" and "DXT5". Do not change the names of the texture! I already made this mod for FS22. Now it is available for FS25 Have fun . Price: 95000€ -
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Version 3.0.0.0
10 downloads
v3.0 – fixed a few little things. cant remember them been busy on several things – introduced medium tint to all front cab and cab grain window – increased the width of the rear wheel and rim – added custom interior colours – introduced a new fine sexy yellow Michelin tire defuse – added branding logo Left side Cab log = no errors. stable V1.O – fully removed the original tera tracks and implemented custom IDEAL crawlers FROM MY FS22 LEXION and matching axels. – fixed ground heights. – adjusted mass rear and front. – This Harvester is unaffected By all grain mass and density’s. – 85k tank on both 8800 and 8900s – Added colour options Body and Rim. – Rear Wheel Choice in colour – Customized GOLD CR11 TIRES – Bulky Thicker And…..sexy – Brighter Cab Electronics – implemented Fully Custom Front And Rear lighting – added left and right side lighting COLOUR – Custom Licence plate light – MP & DEDI + SP – Added Custom Interior Neon Lighting (WORKS AT LIGHT STAGE 1 MEANING TAP YOUR LIGHT BUTTON ONCE) V2.0 error free current version WHATS CHANGED HARVESTER: – changed beacons to flash beacons – CHANGED interior lighting to match the whole lighting. – re skinned the whole decals. I felt like the colour didn’t go with other peoples colour choices. so now its even – notice how the side step leaver was in a odd place. (GAME BUG) IF YOU RELOAD A MAP AFTER BUYING HARVESTER ITS BACK TO NORMAL) – brand new hella style lighting to the top cabin. lights up on 1st press of the lights. works with low beam (default) and high beam – changed tyre colouring to Michelin style WHITE (should look good with any colours) – changed crawler inner disc from aqua blue to a nice bright claas red – changed lighting to more of a halogen colour instead of aqua – added engine setups 8800 and BGUK custom 8900 BROUGHT UP PROBLEMS NO BACK WHEELS – NOW FIXED. THANKS TO PUZZLER0263 (made a genuine error) my apologies if people had the issue. COMBINE WORKS FLAWLESS ON MY END. SAME MOD , SAME FILES , SAME PLACE (ZERO ERRORS). THIS IS A WIP CUSTOM EDIT OF THE BASE LEXION 8900 THIS IS NOT FINAL. MORE UPDATES WHEN MORE PREFAB THINGS START COMING. IF YOU LIKE MY WORK PLEASE RATE AND LIKE THIS MOD. IT INSPIRES ME THE MOST. -
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Version 0.2.0.0
72 downloads
DEVELOPMENT RELEASE - Please test and leave any bug reports or feedback. SUMMARY: Single player is working as it should for BALES, PALLETS and BIG-BAGS Multiplayer loads without crashing so far BUT I have only done basic testing. USE AT YOUR OWN RISK Any new vehicles will get autoload after purchasing in the shop (see below) Any valid vehicles in a savegame will load settings if available NEW FEATURES: All pallets, big-bags and bales supported by default Automatic detection of trailer loading zones (in shop) UI to adjust size of loading zone in shop before purchase No external configuration files required!! TO CONFIGURE LOADING ZONES: Use middle mouse click in the shop to activate editing Right click drag to move individual faces ALT-right click drag to move opposing faces (use this for width) SHIFT-right click drag to move the whole zone CTRL with any of the above for fine control SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up) Configuration can be edited in mod settings XML (if you know what you are doing) PLANNED FEATURES: Menu for global settings (in shop) Set vehicle options in the shop before purchase Reconfigure vehicles in the workshop Bale collection mode Log trailers (can be configured, but do not load anything yet) Multiplayer synchronisation of settings Show debugging display in multiplayer Custom key bindings KNOWN ISSUES: Existing trailers on a savegame will not get autoload added (until restart with valid settings) Editing/customising a vehicle in the workshop has no effect on the real vehicle Object positions slow to update in multiplayer Trigger detection of objects is poor in multiplayer (it helps to move them) No saving of vehicle configurations when saving multiplayer games https://github.com/loki79uk/FS25_UniversalAutoload -
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