Liquid Lime
Opis moda
Zrewolucjonizować swoje doświadczenie rolnicze z ciekłym limem, specjalnie opracowane do stosowania z opryskiwaczami.
Pomocniczy auto- zakup działa, gdy Lim Cieczowy jest wybranym lub ostatnio używanym typem wypełnienia. Jeżeli pusty rozpylacz wieloproduktowy nie działa na nawóz, przed uruchomieniem pomocnika należy załadować płynny limonkę raz.
Główne cechy:
- Typ napełnienia ciekłym limonką:
- Dodaje płynną limonkę do gry jako nowy materiał kompatybilny z opryskiwaczami.
Pozycje:
- TrueEdge Liquid Lime Tank:
- Pojemność: 2000 litrów
- Cena: 1,100 dolarów
- Meridian Liquid Lime Silo:
- Pojemność: 155,000 litrów
- Cena: 46,500 dolarów
- Codzienne utrzymanie: $100
- TrueEdge Lim Lime Production:
- Cena: 42,500 dolarów
- Codzienne utrzymanie: $100
- Lim płynny przepis: lipa i woda
- Limonka Lime Sell Point:
- Sprzedam luzem ciecz? e wapno z produkcji i zape? nione ciecz? e wapno zbiorniki
- Cena: $10,000
Limonka płynna stanowi praktyczne i skuteczne rozwiązanie do obróbki gleby, mające na celu jak najdokładniejsze odtworzenie właściwości prawdziwego wapna płynnego.
Proszę zgłosić wszelkie problemy, jakie mogą Państwo tu mieć: https: / / github.com / FearlesNite345 / FS25 _ Liquid _ Lime / issues
Autorzy moda
Historia zmian
V1.3.0.1
- Poprawione puste zbiorniki są traktowane tak, jakby nadal zawierały Lim Cieczowy, wpływając na wykrywanie uzupełniania.
- Zwiększono mnożnik Lime Sell Point z 0.23 do 0.50. Ceny zakupu nie ulegają zmianie.
V1.3.0.0 Starsza wersja
- Updated the Liquid Lime tank visuals by replacing the old floating decal mesh with texture-based Liquid Lime icon artwork on the tank.
- Fixed the Liquid Lime sprayer material holder export so it no longer logs missing GS_ATTR_COLOR0 vertex attribute errors.
- Fixed the Liquid Lime spray material registration so spray effects appear on compatible sprayers.
- Rebalanced shop tank prices, production operating costs, and the Liquid Lime Sell Point payout to keep production profitable while preventing shop resale exploits.
- Added seasonal Liquid Lime prices with stronger spring and autumn demand.
- Fixed Liquid Lime Precision Farming detection so loaded herbicide, liquid fertilizer, and other spray types no longer behave as Liquid Lime because of stale PF state.
- Improved the Precision Farming application label and low-volume debug logging.
V1.2.0.0 Starsza wersja
- Added Precision Farming pH usage-rate scaling so Liquid Lime respects its configured spray rate.
- Added runtime Precision Farming lime mapping so Liquid Lime is treated as lime only while PF code is processing it.
- Added Precision Farming sprayer flag handling, cleaner pH HUD labeling, usage statistics, and improved spray effect handling for Liquid Lime.
- Added helper/AI worker auto-buy support for Liquid Lime when Liquid Lime is the active or last used fill type.
- Added Lua-based Liquid Lime fill type support for ABI 550, ABI 1600, Lizard MKS 8, and Lizard MKS 32 without shipping edited vehicle XMLs.
- Added direct Liquid Lime IBC unloading into the Liquid Lime Silo.
- Added trailer loading for Liquid Lime stored in the Liquid Lime Production.
- Rebalanced the Liquid Lime Production recipe and operating cost for the new usage rate.
- Improved dedicated server compatibility by skipping client-only material loading.
- Fixed duplicate spray type registration when another mod registers Liquid Lime first.
- Updated the Liquid Lime material holder setup to reduce graphics pipeline errors.
- Reduced Liquid Lime usage rate for better sprayer balance while keeping the same price.
- Removed the old PF Configurator-specific modDesc config because Precision Farming support is now built in.
- Removed broad slurry tank category support so slurry-only equipment does not unintentionally accept Liquid Lime.
- Split the Lua code into smaller runtime, vehicle, Precision Farming, helper auto-buy, and registration modules.
- Added a Czech mod description.
- Added the Liquid Lime Sell Point for selling loose Liquid Lime from trailers, production output, and filled Liquid Lime IBC tanks.
- Updated the Liquid Lime tank visuals by replacing the old floating decal mesh with texture-based Liquid Lime icon artwork on the tank.
- Fixed the Liquid Lime sprayer material holder export so it no longer logs missing GS_ATTR_COLOR0 vertex attribute errors.
- Fixed the Liquid Lime spray material registration so spray effects appear on compatible sprayers.
- Rebalanced shop tank prices, production operating costs, and the Liquid Lime Sell Point payout to keep production profitable while preventing shop resale exploits.
- Added seasonal Liquid Lime prices with stronger spring and autumn demand.
- Fixed Liquid Lime Precision Farming detection so loaded herbicide, liquid fertilizer, and other spray types no longer behave as Liquid Lime because of stale PF state.
- Improved the Precision Farming application label and low-volume debug logging.
- Added built-in Precision Farming support for Liquid Lime.
- Added Precision Farming pH usage-rate scaling so Liquid Lime respects its configured spray rate.
- Added runtime Precision Farming lime mapping so Liquid Lime is treated as lime only while PF code is processing it.
- Added Precision Farming sprayer flag handling, cleaner pH HUD labeling, usage statistics, and improved spray effect handling for Liquid Lime.
- Added helper/AI worker auto-buy support for Liquid Lime when Liquid Lime is the active or last used fill type.
- Added Lua-based Liquid Lime fill type support for ABI 550, ABI 1600, Lizard MKS 8, and Lizard MKS 32 without shipping edited vehicle XMLs.
- Added direct Liquid Lime IBC unloading into the Liquid Lime Silo.
- Added trailer loading for Liquid Lime stored in the Liquid Lime Production.
- Rebalanced the Liquid Lime Production recipe and operating cost for the new usage rate.
- Improved dedicated server compatibility by skipping client-only material loading.
- Fixed duplicate spray type registration when another mod registers Liquid Lime first.
- Updated the Liquid Lime material holder setup to reduce graphics pipeline errors.
- Reduced Liquid Lime usage rate for better sprayer balance while keeping the same price.
- Removed the old PF Configurator-specific modDesc config because Precision Farming support is now built in.
- Removed broad slurry tank category support so slurry-only equipment does not unintentionally accept Liquid Lime.
- Split the Lua code into smaller runtime, vehicle, Precision Farming, helper auto-buy, and registration modules.
- Added a Czech mod description.



Komentarze