Patch 1.8 for Farming Simulator 25 is now available for download on PC and consoles, featuring new machines and many improvements. Find out what improvements are included in the changelog below!
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Changelog for Patch 1.8
New Machines & Items
Case IH Farmall C Series tractor
Case IH L630 frontloader
CLAAS Arion 570 motor configuration
Fiat 160-90 DT tractor
GÖWEIL G-1 F125 Kombi baler
HORSCH Finer 6 SL cultivator
New Holland CH7.70 harvester
New Holland 980CR 8-30 corn header
New Holland SuperFlex 25FT header
New Holland Varifeed 28FT header
Pfanzelt DW P 186 forestry winch
Additions & Improvements
Added lime spreading capability to Farmtech Variofex 750
Added in-game Shop search function
Added care wheel configuration to Bredal k105
Added automatic vehicle reset on out of bounds machines
Fixes & Changes
Various technical changes to improve performance
Various technical improvements to free up video memory for gameplay
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
Improved mod selection screen with added search and seperation for outdated or unavailable mods
Fixed electric machinery not recharging with time scale slower than 5x
Fixed modHub updates not being correctly applied without a game restart
Fixed performance issue with garlic in greenhouses
Fixed reflection issues with DRS (dynamic resolution scaling) enabled
Fixed shadow lights flickering in certain moments while driving
Improved AI Go-To planning and driving behavior
Improved AI Go-To status information for players
Improved fillplane visuals for sorghum
Improved manure heap detection for animal husbandries
Improved menu navigation behavior in various scenarios
Improved player disconnection information in multiplayer
Improved steering assist and helper field detection
Improved steering assist line visibility in colorblind mode
Improved steering assist line visibility on grown crops
Improved traffic driving behavior
Modding
Prevent nested Placable.onCreate calls to avoid crashes and errors
Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
New Additions & Functionality
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ModHub "update all" button
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Saving notification icon in multiplayer
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Smaller engine configurations on DEUTZ-FAHR Series 6C and SAME Virtus RVShift
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Graphics settings menu within the active gameplay
Changes & Improvements
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Various technical changes to improve performance
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Various stability improvements to prevent crashes
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Various text / translation adjustments
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Various visual adjustments on several models
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Changed custom pasture calculations allowing for more chicken, pigs, and sheep in the same area as before
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Fixed AI fieldwork helper ignoring user preferences
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Fixed animal health and productivity calculation
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Fixed animal productivity bar showing global productivity state instead of combined productivity (globalProductivity*foodProductivity)
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Fixed belt position while unloading bales on the New Holland Pro-Belt 165
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Fixed display of cow barn capacities
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Fixed export of farmland area and price for game stats on dedicated servers
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Fixed grass eating cows
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Fixed International CV Box configuration wetness
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Fixed missing beetroot filltype on Bergmann RRW 500
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Fixed missing silage additive on Pöttinger BOSS ALPIN 251
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Fixed ModHub checkmark on newly downloaded mods
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Fixed shop display cutting off filltypes on some machines
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Fixed shop display when all used machines are bought
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Fixed spinach not withering
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Fixed train hotspot stuttering when far away
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Fixed UI scaling not being applied correctly on some UI elements
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Fixed UI sound when opening the license plate menu or color picker
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Fixed wrong or no player names displayed when selecting vehicle on map
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Improved offroad driving speed and behavior of Go To helper
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Improved performance of periodic game stats saving on dedicated servers avoiding lag spikes
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Improved shop display of long machine names
Modding
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Added support for continuous motion in uvScrollShader using z and w values in 'offsetUV' parameter
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Added warning of env map directory if not properly setup for maps
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Added rearLight84 & rearLight85
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Adjusted light of rearLight30
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Fixed custom placeable names using 'nameL10nKey' attribute not being synchronized to clients
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Fixed Lua breakpoints in Studio not working if they were added before connecting the game instance to Studio
Check out a handpicked selection of content from the NEXAT PACK - coming to Farming Simulator 25 on March 11th! Every Friday until the pack launches, we'll be showcasing machinery.
NEXAT Fact Sheets
Friday, February 14th

More Coming Soon!
Next Friday
Fact Sheets and more are posted on our social media channels. Subscribe and don't miss the announcements of new brands and machines coming to Farming Simulator 25!
PRE-ORDER
Changelog for Patch 1.4
Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Improvements & Changes
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Major improvements towards game stability
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Improved performance for various foliage types
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Various improvements for Field AI workers
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Various improvements for Go-To AI workers
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Various localization fixes and improvements
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Various visual adjustments on several machines
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Improved advanced graphic settings menu
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Improved check to fill water trailers on smaller water sources
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Improved forestry mulchers removing stumps
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Improved guidance steering line visualization
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Improved wave simulation on rice fields
Fixes and changes
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Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
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Disabled poplar being destructed when driving over it
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Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
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Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
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Fixed beetroots displayed on belt systems
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Fixed clipDistance mismatch on the large windmill
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Fixed color selection on geringhoff headers
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Fixed cut ravaged trees (created by twister) not being saved properly
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Fixed deletion of weeds with dynamic husbandries
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Fixed effect particles being displayed too dark in certain scenarios
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Fixed guidance steering working width on Agrio Dino II
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Fixed landscaping delay
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Fixed mission "deadwood" trees being sometimes outside the map border
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Fixed mission "planting soybeans" spawning with incompatible machinery
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Fixed missions for fieldwork not progressing in some cases
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Fixed mod filter for crossplay refreshing in the mods overview
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Fixed terrain paint brush not having option to switch to round shape
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Fixed texture flickering issue on the sunflower silo
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Fixed various placeables with configurable solar panels not having an income
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Fixed various weeders wheels destroying crops
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Fixed winch sync with more than 3 trees attached
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Increased fill speed from the larger water tank
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Increased height of sawmill unloading triggers to support higher trailers
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Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
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Removed limestation pipe collision to support higher trailers
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Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
New additions:
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Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
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JD wheel weight support to Groundking & TM1000 wheels
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Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
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Visible checkmark to downloaded mods in the mods overview
Modding
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Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables
Additional note for console players
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We are continuing to work on further console related issues to improve stability and performance. You may expect additional patches and game updates in the coming time.
Changelog for Patch 1.3
Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Improvements & Changes
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Fixed attacher position on Wifo HMZ 340/3000
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Fixed brushing horses in multiplayer
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Fixed bug preventing to pet the dog
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Fixed configurations of Elmers Super 7
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Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch
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Fixed direct seeding after mulching or hail damage
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Fixed discharging of Lizard MKS 32
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Fixed effect of MKB-4TR in multiplayer
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Fixed fertilizing function of Novag T-Force
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Fixed footstep sounds on building collisions
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Fixed game freezing when using the Brielmaier windrower
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Fixed headers flying away from header trailers when placed from the wrong side
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Fixed Ignition lock issues with automatic motor start setting
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Fixed ignition lock not turning displays on in the ignition only state
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Fixed issues with fences blocking clients from joining multiplayer games
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Fixed issues with a few UI elements on non 16:9 aspect ratio displays
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Fixed MacDon FD250 spawning in the ground
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Fixed memory leak when plowing during Steering Assist calculation
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Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour
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Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available
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Fixed mirror reflections being too bright
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Fixed mirror reflections displaying the environment texture enlarged
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Fixed missing bonus on selling machines directly at the shop
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Fixed missing foilwrap on cotton round bales
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Fixed missing info in landscaping while out of money
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Fixed mission "balewraping" sometimes spawning outside the actual field
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Fixed mission "tree transport" showing and spawning incorrect machinery preview in multiplayer
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Fixed mission progress display incorrectly showing missions from other farms
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Fixed mission time not being displayed in multiplayer
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Fixed modhub search within the category view
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Fixed money being charged when selecting a fence without placing it
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Fixed multiplayer rejoin issue with AI worker
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Fixed not spawning at the farm's owned farmhouse
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Fixed placeables position/rotation not being accurate on clients
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Fixed rice field flooding sync in multiplayer for clients
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Fixed screenshots not capturing while in menu
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Fixed sound not playing when filling the dog bowl
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Fixed spreading function of Bredal SG2000 on unowned farmland
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Fixed stone contracts respawning on the same field
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Fixed support for some Xbox Controller revisions
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Fixed tire tracks not being removed when covering a silage silo
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Fixed unloading of unfinished bales
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Fixed used market vehicles loading without wheels
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Fixed used market vehicles using invalid configurations
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Fixed water costs with the old windmill pump, it's free now
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Fixed flickering of the screen on some GPUs in some situations
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Reduced RAM and VRAM usage
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Fixed support for Xbox wireless controller on MacOS
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Fixed sharpness setting with FSR3
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Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs
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Fixed shader compilation stutter when switching graphics settings without restarting
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Improved AI field worker on large fields
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Improved AI field worker waiting for trailer driver on corner cuts
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Improved AI field worker with various tractors / tools
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Improved AI Go-To worker in various locations and situations
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Improved bale textures
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Improved field course line colors in color blind mode
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Improved fillPlane visuals
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Improved line selection with steering assist on headlands
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Improved near and distance texture rendering for several crops
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Increased harvest rate of peas
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Increased harvest rate of poplar
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Increased profitability of ravaged trees
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Increased seeding rate for canola
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Reduced purchase price of the Anderson MERGEPRO 915
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Reduced tree transport contract profitability
Hutan Pantai
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adjusted clipDistances of various objects
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disabled the Go-To AI to utilize the Highway temporarily
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prevent Go-To AI driving through the concrete channel in the map center
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fixed fence without collision in the city
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fixed invisible rock near the temple
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fixed traffic coming through the wrong one way direction
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fixed various rocks without collision
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fixed various other smaller issues around the map
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removed main roads from buyable farmlands
Zielonka
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adjusted clipDistances of various objects
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fixed terrain clipping above the roads in various places
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fixed various other smaller issues around the map
Riverbend Springs
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added collisions to various props and smaller objects
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adjusted tree transport mission location
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fixed Go-To AI driving into building at sunflower farm
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fixed various other smaller issues around the map
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improved distance rendering of various objects / buildings
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improved traffic splines on multiple roads
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improved transitions in various spots to outside scenery
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improved winter visuals
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prevented swimming under the restaurant boat
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removed main roads from buyable farmlands
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Various stability improvements to prevent crashes
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Various technical adjustments to improve performance
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Various visual adjustments on several models
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Various text / translation adjustments
New additions:
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Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X)
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Added support for CPUs without AVX2 support
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Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
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Color picker has been added for configurations in the shop to use completely custom colors and materials
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Construction screen now displays required materials for constructable buildings
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Crops in separate section in prices overview
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Front guard configuration for Pitts Trailers LT40-8L
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KUHN TWINE & NETWRAP are now available as branded consumables
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Lizard conveyor belt to pickup bulk material from ground
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Optional input action to toggle the steering assist lines
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Placeable lime station
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Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent
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Sugarbeet harvesters can now also be used for beet root
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Various decorational objects have been added to the placeable menu
Modding
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Added custom shop offset support per config
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Added incomePerHour configuration for simplePlaceable
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Added log feedback on incorrectly registrated dependencies
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Added SeedTreater vehicle specialization
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Added various checks to avoid runtime errors and display a log message instead
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Fixed modded placeableVehicles crashing the game
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Fixed referencing custom wheel xml's
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Improved documentation for engine script binding
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Fixed "New Mod from Game" feature in GIANTS Editor for maps
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Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version